Routing my first PCB with KiCad I’m very disapointed in the way dragging a routed footprint works. Below are the results of dragging component RL1 a bit to the left and a bit to the right resp., using hotkey ‘G’ in the default canvas (as this doesn’t work at all in OpenGL, but that seems to be an unresolved issue [#1661962].) And this is just the simplest form of routing. Imagine a 100 pin chip. Searching this forum it doesn’t seem to be a problem at all, which sounds unbelievable to me.
I can hardly believe that the developpers of Pcbnew dare to delliver this kind of dragging to their users, because:
A. Only the end segments of tracks are dragged, and (therefore)…
B. Tracks collide with each other or with pads (no shoving at all), and (not of the least)…
C. The 45 degree limit is not met.
This is not dragging, this is just moving, not bordered with how the tracks are laid out, the user left to his fate. Meaning, it’s wiser to delete all misvormed tracks, move the footprint and start routing all over again.
Am I missing something, or do I have to deal with a dragging tool producing crap like this?