Yeah, I should definitely have looked closer at a qwertee keyboard before Thanks, that’s fixed (and the footnote as well).
Now that I think about it, I’m not sure about the “3D viewer” shortcut, the menu doesn’t mention “shift” (but I have to press it because of the way Azerty is mapped). Could someone check if alt-shift-3 works on an american keyboard? If not, I’ll remove “shift” here.
@Rene_Poschl : thanks, updated. I tried to make it engaging so people might be more tempted to use KiCad It’s made using Inkscape by the way, another great open-source software. @kasbah : thank you!
By GAL you mean OpenGL mode? I tried to use it once but I was a bit lost in it, so I came back to the default renderer rather quickly. There seems to be nice features in this mode though, even though I’m not sure I fully understand why core features such as routing would be dependant on which renderer you use.
As for Cairo, it doesn’t work (at least, it is not usable on my system) and nobody seems to talk about it so I don’t really know what it is here for.
What you call is “Legacy” and is being gradually deprecated. GAL (Graphics Abstraction Layer) alias OpenGL is the future default.
It supports the very useful push and shove router. For now I end up jumping between the two modes.
The devs don’t have the manpower to replace the legacy canvas with all it’s features in one swoop by the superior technology that is OpenGL. So they decided to maintain the legacy mode (keep it working, but feature freeze) and add new features (and useful ones from the legacy canvas) to the OpenGL canvas until it can completely replace it.
I think that process is now at about 70% to the finish line (I’m not a dev, so take with bag of salt).
Ok I understand better, thanks for the explaination. What I was missing is this : “That required OpenGL acceleration because the default canvas was too slow.”. I’ll better try to get used to GAL mode then.