Hi, I have the following footprint where the complex polygon is placed on F.Cu. and the pads directly on the shape. It makes absolute sense that this produces clearance violations but is there some way to fix this or turn off the same-net clearance?
Since there are custom shape primitives in v6 it would be a nice feature to convert arbitrary polygons to pads, what do you think?
You should be able to make the custom shapes part of the pads. In the footprint editor, right click on pad 1, “Edit Pads as Graphic Shapes”, right click again, “Finish Pad Edit”. The right part of the button shape should now all be considered pad 1.