When operating in OpenGL canvas, it is sometimes hard to edit footprint properties.
I have to find a footprint area free of tracks/texts/etc and press E to edit footprint properties.
If I press E while the cursor is hovering over other objects (tracks, references, values, etc) I get the “clarify selection” menu which is missing the Footprint item (hence can’t edit Footprint properties in busy areas). In standard canvas, everything works OK (I get “footprint” on the list so I can easily get there).
Am I doing something wrong?
I’m on 4.0.7 now.
The issue is not that straightforward.
It is related to footprint PAD sizes, and their spacing.
I’ve tried with a simple 2-pad SMD component, square pads.
Pads 1.5x1.5mm, 3mm between centres: footprint appears on the “clarify” list
The same pads, but now 4mm between centres: footprint does not appear on the “clarify” list
The same spacing (4mm) between centres, but pads 1.0x1.0mm: footprint not listed on the “clarify selection” list.
Weird, I know. Possibly a bug in the “footrprint active area” calculation?
Thanks for the follow-up.
Here they are, the “0603_XXX.kicad_mod” is the “small” footprint which appears on the “Clarify selection” list.
The “0603_XXXY.kicad_mod” is the bigger footprint which doesn’t appear on the “Clarify selection” list.
Just place them anywhere, and try to use “Edit” (e key) while mouse cursor is between the pads.
Thanks for taking your time to verify this.
It’s OK for me to file the bugreport, I will just have to create an account to do that.
Can you post your nightly version number so I could put it as well in the details?