New build uploaded, same download link. Works with OS X 10.8-10.10.2. It’s BZR 5324, built with an unpatched libboost 1.56. It’s by the far the fastest and most stable KiCad build I’ve tried.
I am working on detailed build instructions and a homebrew recipe for KiCad which I will be posting soon. For now though, I have a very unofficial binary build of KiCad for OS X available for download.
Be sure to double click on ‘Upgrade Kicad Library.app’ to upgrade (or simply install and populate) all the support files for KiCad. You do not need to copy it off the dmg, and running it once will set up KiCad to pull updates from the official github library repos, so those libraries should stay up to date (as long as you have a working internet connection at least).
Also, if anything seems slow, look under View, and if you see an ‘Use OpenGL’ option, select it. It works great under OS X, but I don’t think it defaults to it yet.
This one is a little different, it has reason to exist as a binary, because it’s somewhat of an involved build:
- BZR 5324 - latest version as of December 16th, 2014.
- KiCad scripting is enabled.
- All scripting modules including the Github plugin are enabled.
- wxPython scripting support is enabled.
- Fancy DMG using the developers DMG creation tool and artwork.
- Script in .app form that allows one-click installation and/or upgrading of all footprints, libraries, models, etc. and sets them up to pull from the official github repos.
It’s looking a bit more polished.
I am working on discussing some of this with the other developers and seeing how they would actually like to handle the KiCad OS X deployment. The single .app, extras folder, and Update script are my own doing and do not repersent the true intentions of the development team. It is likely that future, official releases may differ significantly in installation/presentation. Just letting you know ahead of time.
I think the build should just work.
Word to your mother(boards).