Moving things over hierarchial labels does creates wires

There is a small bug in the form of a forgotten feature.

Usually when I want to connect many labels to a uController I do the following:

  • I select all labels
  • I move all labels over the IO pins
  • I drag the labels back, this creates wires.

This picture should explain what I mean.

With hierarchial labels, this does not happen.

IMO it should work the same because… logic.

Anyways it ain’t a dealbreaker ofcourse, but to me it seems like one of the programmers may have forgotten to program it. So I thought to leave this note here.

Regards :coffee:


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