How to align widely-spaced components


#1

Is there anyway to align widely-spaced components with the same footprint short of

  • moving the cursor around and noting the x and y coordinates, or

  • drawing a horizontal or vertical line in an appropriate layer and using that as a guide?

Anything like align top/middle/bottom or align left/centre/right?


#2

The traditional way is to use a Grid with the desired spacing for place the footprints.
I am not sure if I saw some new features on the development branch related to this topic to place footprints…


#3

Using x and y coordinates and temporary guide lines are all valid CAD techniques. Hint, put your pointer on your reference point and press the space bar to zero the relative coordinates (the dx, dy coordinates). I find this works better on the legacy canvas as the pointer doesn’t snap to the grid on the OpenGL canvas for me unless I’m actively moving or drawing.

Also, for aligning parts, yes there is this function (I’m on the v4.0.6 stable on Win64) in the OpenGL canvas. You want to select multiple parts (either drag selecting or shift-clicking on the parts you want selected) and then right-click. You should see an “Align/Distribute” sub menu. It doesn’t have aligning by middle or center, but it does have aligning to top, bottom, left, and right. It also allows you to distribute the selected parts horizontally and vertically.

Hope this helps.


#4

Generally, for component placement I make the grid “somewhat” coarse, depending on what parts I’m placing. Then I’ll use the mouse to move the components to where they should be.
if that is not sufficient, I enter the coordinates manually in the footprint properties. This is especially important when dealing with connectors and anything that has a mechanical placement requirement.


#5

Thanks very much for the replies. Very helpful indeed.


#6

This is what I do, like it or not, footprints are a mess of metric and imperial original dimensioning and using grids for alignment can be awkward