Force 3D viewer to only render models inside Edge.Cuts


Hello. A shot in the dark I suppose, but is there a way to force 3D viewer to only render what’s inside the Edge.Cuts layer? Of course it is castellated/half holes I’m interested in.


No it is not possible (implemented) :confused:


Okay then. I will add it to a wishlist, if there is one?


Wishlist reports are done via the bugtracker. Simply add the tag wishlist to it.


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