In KiCad 8.0.7, when I call [Place] - [Add Footprint] from the PCB Editor, the [Fallback graphics] setting in [Preferences] under [Rendering Engine] does not activate.
Due to a graphics driver issue (nvoglv64.dll), my PC cannot select [Accelerated graphics], so I am using [Fallback graphics].
When opening the [Footprint Editor] directly, [Fallback graphics] works correctly.
However, calling [Place] - [Add Footprint] from the PCB Editor causes a crash.
The issue has been temporarily resolved.
Due to an older CPU, the OpenGL library did not work. When executed, it would crash.
Therefore, I used “Fallback graphics,” but when selecting “Add Footprint” in the “PCB Editor,” it seemed to access the OpenGL library despite being in the “Fallback graphics” mode. This caused a crash.
Would it be possible to prevent access to the OpenGL library when calling “Add Footprint” in “Fallback graphics” mode?
After searching for information, I downloaded “MesaForWindows-x64-20.1.8.7z” and placed the “opengl32.dll” file inside the same folder as Kicad.exe. This stopped the crashes and allowed me to use “Add Footprint.”
The PC environment is as follows:
OS: Windows 10 Pro 22H2
CPU: Q9650
Thank you very much.