I can create a body of complex shape using sketches, pockets, pads, cutouts etc. What I can’t figure out is how to create separate body (preferably again using sketches) attached to a face of another body. For example a relay that has blue outer shell and black inner body and silver pins. I want them to be dependent on each other so that I can tweak dimensions and not have to realign everything manually. Inner body should realign itself when I tweak outer shell and pins should realign themselves to inner body bottom.
I think I achieved something like that in this PR using datum planes referencing needed faces and creating dependent copies of them for other bodies to base sketch on. But I’m not sure that is the easiest or right way to do that.
I will try that. Does it make bodies dependent or will I have to realign everything if some dimensions are changed later?