Could not use Open GL, falling back

Hi all,

I can’t seem to get a 3D rendering of my project… the window opens but nothing happens when using Fallback Graphics. Reading through other posts, I tried to switch to Accelerated Graphics but het this pop-up:

image

I also get the pop-up when I open the Footprint Editor.

Running Win 11, 64 bit, build 26100; KiCAD v8.0.7

Not a biggie but would like to understand why this is so.

Thanks!
J

Is this a constraint imposed by the graphics control chip in your hardware and the Windows driver that supports it?

ex.
https://forum.kicad.info/t/solved-could-not-use-opengl-falling-back-to-software-rendering/
https://forum.kicad.info/t/kicad-6-0-opengl-problem/
etc.

If you are using an older GPU such as “Intel HD Graphics”, you may be able to get it to work by downloading ex. MesaForWindows-x64-20.1.8.7z from Mesa3D For Windows - Federico Dossena , copying the opengl32.dll file to the KiCad bin folder, and restarting KiCad. (It will run very slowly though.)

  1. Update your graphics drivers

  2. There’s a newer version of Mesa you can try, see instructions:

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I would have assumed that the hardware requirements for Windows 11 would preclude anything very old (not supporting Open GL) being used. Unless this is a hack install of Windows 11.

Busy with other things but thanks for the replies thus far. Nope, not a hack install of Windows 11.

Here is information on the graphics:

image

The driver is the latest, date is September 2024.

Thanks for the replies, I will have to look over the suggestions above when I’m in the mood to open the hood on the pooter.

J.

Is this the only GPU you have?

Also check if you have OpenGL version >= 2.1 using GLview (it needs to be run as administrator usually)

It’s an Intel CPU with a built-in GPU. By the way, do you know the CPU or the model number of the computer?

https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html

Well, I did nothing to the system at all… and now it works. Just had to let it age for a while. :grinning:

Thank you all for taking the time to look into this for me. Much appreciated.

Joe

By the way here is what the system appears to be:

image

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do you know how much RAM you allocated to the iGPU?
This is a BIOS setting. It could be that this is not set or set too low for any form of 3D work to occur.
allocating 500meg should be sufficient

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